This is me playing cruel and intentional games with symmetry and reflections
The Devil of the Details
A Fairy Crashed. This one was designed to be a noise paint that I was going to feed to the machine, but as I got through it, I just sort of fell in love with the piece, and decided to leave it as is, without running it through the ai. I might upscale it
And they say you can't do social commentary in AI. Fine. Just for that, I murdered again. So there.
This one was an older render I made last year. Did some shenanigans with artifacting and resizing, and added a couple of Photoshop filters, and I feel like we came out with a nice expressive piece.
Here, I'm doing another liquid metal experiment
My pieces for the week. If this is your first time here, most everything I do involves stable diffusion in some way. Usually with paintovers against some kind of unpredictable noise pattern I'll draw out by hand. This process is called noise painting, and I do a lot of it.
This week wasn't as productive as last week, in terms of everything I got done, but it wasn't a bad week at all in terms of art production. This week, we refined several older processes, and worked with some new ones. I'm not sure if there's going to be a portfolio post next week, but I'll do my best to get it done. Hope all is well, my little ones. I love you all.